Neo-Paris, 2084: Personal recollections can now
be digitized, purchased, sold and exchanged. The last remainders of security
and closeness have been cleared away in what has all the earmarks of being a
consistent movement of the dangerous development of informal organizations
toward the start of the 21st century. The residents themselves have acknowledged
this reconnaissance society in return for the solace just shrewd innovation can
give. This memory economy gives tremendous control over society to only a
modest bunch of individuals.
A visionary third individual activity
enterprise, Remember Me places players into the part of Nilin, a previous tip
top memory seeker with the capacity to break into individuals' brains and take
or even modify their recollections. The powers, frightful of her insight and
abilities have captured Nilin and wiped her memory clean. After her getaway
from jail, Nilin sets out determined to recuperate her personality, helped by
her last and just companion. This quest for her past prompts her being chased
by the very individuals that made this reconnaissance society.
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