Spin-off of the Blizzard-style constant
methodology amusement, discharged for PC in 2001. The continuation, set 50
years after the tranquil consummation of the primary diversion, manages a
transformed Dark Legion that has quite recently wiped out a human town that
sits on the fringe of Orc and Dark Elf domain. The close-by human armed forces join
close to the site of the annihilated town to take up arms against those
mindful. The amusement highlights 200 one of a kind dream characters made up of
300 polygons each (10,000 polys for legends). Players can update and alter
troops with considerably more rigging and weapons need to overcome unwilling
climate that influence fight strategies
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